A Good Game Economy For Blockchain Games

Gaming Economies

It’s first necessary to figure out what data you’ll present to players so they can understand how their actions within the game world have impacted things like currency used for purchases or skills/levels/character advancement.

In order to provide players with opportunities to advance, you need to determine what economic activities will drive your game forward. These activities may involve spending a lot of currency (like buying land) or simply performing repetitive tasks (like beating enemies).

Last but not least, you’ll need to decide when players will be rewarded for participating in these activities. Are there any restrictions on how many hours can be spent playing the game? In exchange for performing virtual labour in the game’s economy? Or both? It might even be a good idea to reward players differently according to how much they invested in your game.

As play-to-earn or play-and-earn is just an extension of games economies, with a blockchain maintaining this aspect, we can have a deeper look into existing Tripple-A games and how they design their economy to provide a thriving economy.

Economy = Ressources

The Faucet, The Inventory, The Converter, The Sink and The Trader.

The Faucet

The Inventory

The Converter

The Sink

The Trader

Closing Thoughts

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Moonrock Capital is a Blockchain Advisory and Investment Firm, incubating and accelerating early stage startups since 2019. https://www.moonrockcapital.io

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Moonrock Capital

Moonrock Capital is a Blockchain Advisory and Investment Firm, incubating and accelerating early stage startups since 2019. https://www.moonrockcapital.io